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CA Topic

The Promotion and Regulation of Online Gaming Bill, 2025

Brief Context

Context The Lok Sabha has passed The Promotion and Regulation of Online Gaming Bill, 2025. Need for the Bill Lack of Framework: The lack of a legal framework has hindered the sector’s structured development and the promotion of responsible gaming practices, requiring urgent policy intervention and support mechanisms. Major Concerns: The proliferation of online money games through mobile phones, computers and the internet, and offering monetary returns has led to serious social, financial, psycho

Source Content

Syllabus: GS2/Governance

Context

  • The Lok Sabha has passed The Promotion and Regulation of Online Gaming Bill, 2025.
    • The Bill seeks to prohibit online money games, and promote and regulate certain other online games.

Major Provisions

  • Online Money Game Definition: An online game that involves a user paying money or other stakes in expectation of receiving monetary or other enrichment.
    • This is irrespective of whether the game is based on skill, chance, or both.  
    • Also include credits, coins, and tokens equivalent or convertible to money. 
  • Prohibition on online money games: The Bill prohibits offering or aiding online money games and related services.
    • It also prohibits advertising, and facilitating financial transactions for such games.  
  • Blocking Games: It empowers the central government to block any information related to online money gaming services from public access.
  • Promotion of e-sports and online social games:  E-sport is defined as an online game that: is played as part of multi-sports events,
    • is recognised under the National Sports Governance Act, 2025
    • has outcome determined solely by factors such as physical dexterity, mental agility, strategic thinking, or similar skills, 
    • and involves organised competitive events conducted in multiplayer format and governed by pre-defined rules.  
    • It must not involve placing of bets or other stakes, or expectation of any winning out of such stakes. 
  • The central government may:
    • create a mechanism for registration of e-sports and online social games,
    • specify guidelines for conducting e-sports events, 
    • establish training academies for e-sports,
    • incentivise promotion of e-sport technology platforms, 
    • and support initiatives that increase public access to safe social gaming content.
  • Authority on Online Gaming: The central government may constitute an Authority with powers to determine whether an online game qualifies as an online money game, and recognise, categorise, and register online games.  
  • Search and arrest without warrant: The Bill empowers authorised officers to enter and search any place without a warrant.
    • Places include buildings, vehicles, electronic records, and virtual digital spaces (such as emails and social media).  
    • They may also arrest a suspect found during the search without a warrant.  
  • Offences and penalties: Offering online money gaming services will be punishable with imprisonment for up to three years, a fine up to one crore rupees, or both.
    • Advertising online money games will be punishable with imprisonment up to two years, a fine up to Rs 50 lakh, or both.  
    • Facilitating financial transactions for such services will be punishable with imprisonment up to three years, a fine up to one crore rupees, or both.  
    • A repeat offence would attract enhanced penalties, including jail for 3-5 years and fine of up to ₹2 crore.

Need for the Bill

  • Lack of Framework: The lack of a legal framework has hindered the sector’s structured development and the promotion of responsible gaming practices, requiring urgent policy intervention and support mechanisms.
  • Major Concerns: The proliferation of online money games through mobile phones, computers and the internet, and offering monetary returns has led to serious social, financial, psychological and public health harms.

Significance 

  • The bill will establish a uniform and national-level legal framework in the public interest. 
  • The Bill will protect the country’s youth from predatory online Real Money Gaming apps which manipulate them through misleading monetary return promises. 
  • The introduction of the Bill reflects the Government’s commitment to a safe, secure, and innovation-driven Digital India that boosts creativity, safeguards citizens, and strengthens national security.

Source: TH

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