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PYQ Question

In the context of digital technologies for entertainment, consider the following statements: 1. In Augmented Reality (AR), a simulated environment is creat

In the context of digital technologies for entertainment, consider the following statements: 1. In Augmented Reality (AR), a simulated environment is created and the physical world is completely shut out. 2. In Virtual Reality (VR), images generated from a computer are projected onto real-life objects or surroundings. 3. AR allows individuals to be present in the world and improves the experience using the camera of smart-phones or PC. 4. VR closes the world, and transposes an individual, providing complete immersion experience. Which of the statements given above is/are correct?
  1. A. 1 and 2 only
  2. B. 3 and 4
  3. C. 1, 2 and 3
  4. D. 4 only

Answer: B

Explanation

Virtual Reality technology immerses users in a completely virtual environment that is generated by a computer. You need to wear a special VR headset to experience virtual reality. Most VR headsets are connected to a computer (Oculus Rift) or a gaming console (PlayStation VR) but there are standalone devices (Google Cardboard is among the most popular) as well. Most standalone VR headsets work in combination with smartphones – you insert a smartphone, wear a headset, and immerse in the virtual reality. In augmented reality, users see and interact with the real world while digital content is added to it. Pokemon Go is an example of augmented reality. If you own a modern smartphone, you can easily download an AR app and try this technology. There’s a different way to experience augmented reality, though – with special AR headsets, such as Google Glass, where digital content is displayed on a tiny screen in front of a user’s eye. Hence, only statements 3 and 4 are correct.